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	<title>Comments for Card Kingdom</title>
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	<link>http://www.cardkingdomgame.com</link>
	<description>Game Development Blog</description>
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		<title>Comment on The Combat Corner &#8211; Hero 2.0, Iterating on Player Abilities, Part 2 by Ken Lobb</title>
		<link>http://www.cardkingdomgame.com/2012/04/18/the-combat-corner-hero-2-0-iterating-on-player-abilities-part-2/#comment-296</link>
		<dc:creator>Ken Lobb</dc:creator>
		<pubDate>Sat, 21 Apr 2012 02:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardkingdomgame.com/?p=1119#comment-296</guid>
		<description>...but does it support Kinect?</description>
		<content:encoded><![CDATA[<p>&#8230;but does it support Kinect?</p>
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		<title>Comment on The Combat Corner &#8211; Hero 2.0, Iterating on Player Abilities by john</title>
		<link>http://www.cardkingdomgame.com/2012/04/07/the-combat-corner-hero-2-0-iterating-on-player-abilities/#comment-253</link>
		<dc:creator>john</dc:creator>
		<pubDate>Mon, 09 Apr 2012 20:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardkingdomgame.com/?p=1088#comment-253</guid>
		<description>Don&#039;t you mean &lt;a href=&quot;http://www.dirtyglovebastard.net/?p=44048&quot; rel=&quot;nofollow&quot;&gt;Ghetto Hero 2.0 &lt;/a&gt;?</description>
		<content:encoded><![CDATA[<p>Don&#8217;t you mean <a href="http://www.dirtyglovebastard.net/?p=44048" rel="nofollow">Ghetto Hero 2.0 </a>?</p>
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		<title>Comment on The Combat Corner &#8211; Design Process by Brian</title>
		<link>http://www.cardkingdomgame.com/2012/03/19/the-combat-corner-design-process/#comment-137</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 19 Mar 2012 15:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardkingdomgame.com/?p=905#comment-137</guid>
		<description>I just got way smarter by reading this.</description>
		<content:encoded><![CDATA[<p>I just got way smarter by reading this.</p>
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		<title>Comment on Multiple Texture Resources by Brian</title>
		<link>http://www.cardkingdomgame.com/2011/11/14/multiple-texture-resources/#comment-61</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 14 Nov 2011 23:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://johnaraujo.net/cardkingdom/?p=623#comment-61</guid>
		<description>In addition to a specular color map, you may want to take a look at creating a channel for specular gloss maps as well.

http://wiki.polycount.com/SpecularColorMap?highlight=%28%5CbCategorySpecularMap%5Cb%29
http://wiki.polycount.com/SpecularGlossMap?highlight=%28%5CbCategorySpecularMap%5Cb%29</description>
		<content:encoded><![CDATA[<p>In addition to a specular color map, you may want to take a look at creating a channel for specular gloss maps as well.</p>
<p><a href="http://wiki.polycount.com/SpecularColorMap?highlight=%28%5CbCategorySpecularMap%5Cb%29" rel="nofollow">http://wiki.polycount.com/SpecularColorMap?highlight=%28%5CbCategorySpecularMap%5Cb%29</a><br />
<a href="http://wiki.polycount.com/SpecularGlossMap?highlight=%28%5CbCategorySpecularMap%5Cb%29" rel="nofollow">http://wiki.polycount.com/SpecularGlossMap?highlight=%28%5CbCategorySpecularMap%5Cb%29</a></p>
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		<title>Comment on Developer Protip: Dont Skimp On Visuals by Tomasz "Fanotherpg" Kaczmarek</title>
		<link>http://www.cardkingdomgame.com/2011/10/29/developer-protip-dont-skimp-on-visuals/#comment-56</link>
		<dc:creator>Tomasz "Fanotherpg" Kaczmarek</dc:creator>
		<pubDate>Sun, 13 Nov 2011 18:54:34 +0000</pubDate>
		<guid isPermaLink="false">http://johnaraujo.net/cardkingdom/?p=516#comment-56</guid>
		<description>john, just wanted to give you a hint that a &#039;final&#039; version is already available with all graphics as I wanted them. So you can try to give Sens3s: The Art of Understanding another try, and let me know what you think about it.</description>
		<content:encoded><![CDATA[<p>john, just wanted to give you a hint that a &#8216;final&#8217; version is already available with all graphics as I wanted them. So you can try to give Sens3s: The Art of Understanding another try, and let me know what you think about it.</p>
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		<title>Comment on The Combat Corner &#8211; Defining the Hero by The Combat Corner &#8211; Designing Enemies, Part 2 &#124; Card Kingdom</title>
		<link>http://www.cardkingdomgame.com/2011/10/08/the-combat-corner-03/#comment-54</link>
		<dc:creator>The Combat Corner &#8211; Designing Enemies, Part 2 &#124; Card Kingdom</dc:creator>
		<pubDate>Fri, 11 Nov 2011 20:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://johnaraujo.net/cardkingdom/?p=319#comment-54</guid>
		<description>[...] enemy design is all about defining clear purpose and communication. Each enemy is asking the Hero to do something. So let’s take a look at our current roster and see what they’re [...]</description>
		<content:encoded><![CDATA[<p>[...] enemy design is all about defining clear purpose and communication. Each enemy is asking the Hero to do something. So let’s take a look at our current roster and see what they’re [...]</p>
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		<title>Comment on The Combat Corner &#8211; Designing Enemies, Part 1 by The Combat Corner &#8211; Designing Enemies, Part 2 &#124; Card Kingdom</title>
		<link>http://www.cardkingdomgame.com/2011/10/14/the-combat-corner-designing-enemies-part-1/#comment-53</link>
		<dc:creator>The Combat Corner &#8211; Designing Enemies, Part 2 &#124; Card Kingdom</dc:creator>
		<pubDate>Fri, 11 Nov 2011 20:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://johnaraujo.net/cardkingdom/?p=393#comment-53</guid>
		<description>[...] we discussed previously, enemy design is all about defining clear purpose and communication. Each enemy is asking the Hero [...]</description>
		<content:encoded><![CDATA[<p>[...] we discussed previously, enemy design is all about defining clear purpose and communication. Each enemy is asking the Hero [...]</p>
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		<title>Comment on Ribbon Effects! by john</title>
		<link>http://www.cardkingdomgame.com/2011/11/01/ribbon-effects/#comment-45</link>
		<dc:creator>john</dc:creator>
		<pubDate>Wed, 02 Nov 2011 03:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://johnaraujo.net/cardkingdom/?p=560#comment-45</guid>
		<description>Give this man a medal.</description>
		<content:encoded><![CDATA[<p>Give this man a medal.</p>
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		<title>Comment on Ribbon Effects! by Brian</title>
		<link>http://www.cardkingdomgame.com/2011/11/01/ribbon-effects/#comment-44</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 02 Nov 2011 00:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://johnaraujo.net/cardkingdom/?p=560#comment-44</guid>
		<description>These came out awesome. Really adds a lot to the motion of the weapons. Great work!</description>
		<content:encoded><![CDATA[<p>These came out awesome. Really adds a lot to the motion of the weapons. Great work!</p>
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		<title>Comment on Developer Protip: Dont Skimp On Visuals by Tomasz "Fanotherpg" Kaczmarek</title>
		<link>http://www.cardkingdomgame.com/2011/10/29/developer-protip-dont-skimp-on-visuals/#comment-42</link>
		<dc:creator>Tomasz "Fanotherpg" Kaczmarek</dc:creator>
		<pubDate>Sun, 30 Oct 2011 21:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://johnaraujo.net/cardkingdom/?p=516#comment-42</guid>
		<description>Thanks for your honest answer and comments to original post. Like I said before I understand your point of view and agree with it to a point, but because of the general comments in the original post I had to comment it.

My aim wasn&#039;t to get apologies or my title removed from the listing, because it fits there in manner - Yes it&#039;s game about Blind person. Yes being blind is not appreciative. And yes we can call it &#039;blind simulator&#039;, which is a bit painful statement but pretty much the most correct one ATM.

Like you pointed out there are some graphics in game, which varies from those in Trailer, but they are still present as visual representation of sense of Touch. ATM I&#039;m working on auto-updater and some in-game improvements for my deadline for Tomorrow for Student Entry, so I had to be quite general in my answer as well but I&#039;m glad that we both understood each other and answered with respect. Feel free to contact me, so I will be able to provide you with some more materials, as such.</description>
		<content:encoded><![CDATA[<p>Thanks for your honest answer and comments to original post. Like I said before I understand your point of view and agree with it to a point, but because of the general comments in the original post I had to comment it.</p>
<p>My aim wasn&#8217;t to get apologies or my title removed from the listing, because it fits there in manner &#8211; Yes it&#8217;s game about Blind person. Yes being blind is not appreciative. And yes we can call it &#8216;blind simulator&#8217;, which is a bit painful statement but pretty much the most correct one ATM.</p>
<p>Like you pointed out there are some graphics in game, which varies from those in Trailer, but they are still present as visual representation of sense of Touch. ATM I&#8217;m working on auto-updater and some in-game improvements for my deadline for Tomorrow for Student Entry, so I had to be quite general in my answer as well but I&#8217;m glad that we both understood each other and answered with respect. Feel free to contact me, so I will be able to provide you with some more materials, as such.</p>
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