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Category Archives: Havok
Animation. Will it blend?
Getting the Havok girl to render, texture, and animate in place was extremely satisfying; it was a major milestone hit and it paved the way for some serious business in animation. But, the battle with Havok Animation was far from … Continue reading
Posted in Animation, Coding, DirectX 11, Graphics, Havok
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Havok Animation Integration
Our engine made one giant leap in the rendering world. We can now successfully render a character model, fully rigged, textured, and animated, using the Havok tools. The accompanying video shows the Havok Girl running in place. Let’s get started … Continue reading
Posted in Animation, Coding, DirectX 11, Engine, Graphics, Havok
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Missing Geometry when Importing Static Meshes with Havok
My responsibilities for the next few weeks will be integrating Havok Animation into our game engine. As of this morning, I was able to render static meshes to the screen, mostly. I have encountered a few problems with understanding the … Continue reading
Posted in Coding, DirectX 11, Graphics, Havok
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