Category Archives: Character Art

Character Pipeline 6: Visual Coherence

This week I’d like to talk about how to design iconic characters using the concept of coherence. A coherent design is one in which all components work together to convey a single idea. Here are a few extremely coherent designs: … Continue reading

Posted in Art, Character Art, Character Design, Design | Leave a comment

Character Pipeline 5: UV Mapping for Artists

In a previous post I’ve detailed what makes a UV map good. Now I’m going to actually show you how to make a good UV map through proper use of symmetry, uniformity, and logical seam placement. Here is my workflow … Continue reading

Posted in 3D Modeling, Art, Character Art, Maya | Leave a comment