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Category Archives: Character Art
Character Pipeline 6: Visual Coherence
This week I’d like to talk about how to design iconic characters using the concept of coherence. A coherent design is one in which all components work together to convey a single idea. Here are a few extremely coherent designs: … Continue reading
Posted in Art, Character Art, Character Design, Design
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Character Pipeline 5: UV Mapping for Artists
In a previous post I’ve detailed what makes a UV map good. Now I’m going to actually show you how to make a good UV map through proper use of symmetry, uniformity, and logical seam placement. Here is my workflow … Continue reading
Posted in 3D Modeling, Art, Character Art, Maya
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