Monthly Archives: May 2012

Character Pipeline 6: Visual Coherence

This week I’d like to talk about how to design iconic characters using the concept of coherence. A coherent design is one in which all components work together to convey a single idea. Here are a few extremely coherent designs: … Continue reading

Posted in Art, Character Art, Character Design, Design | Leave a comment

PBuffer and Post-Processes

One neat concept I learned about while researching deferred rendering was the PBuffer. The PBuffer is used for post-process effects and contains at least two screen-sized render targets that are swapped between each other while rendering each post-process effect sequentially. … Continue reading

Posted in Coding, DirectX 11, Engine, Graphics | Leave a comment

Controlling HTML Without A Keyboard or Mouse

Since the beginning of the Card Kingdom, we’ve been using XBox controllers as the main sources of input for the game. The controllers afford us preexisting control schemes, analog movement, and support for multiple players at once. What it does … Continue reading

Posted in Coding, UI | Leave a comment