Archives
Categories
Meta
Monthly Archives: February 2012
Progress Report: Calm Before the Storm
Right now, we’re hard at work getting everything ready for the Game Developer’s Conference which is, at the time of this writing, a little over a week away. Let me fill you in on what’s going down. Last weekend we … Continue reading
Posted in Announcement
Leave a comment
Tool Time – Particles, UI, and Resources
Particle Editor and UI Communication One of the newest features I’ve been working on was the in-engine particle editor. This was a great test for the communication from the UI to the engine, and back again. In developing, this was … Continue reading
Posted in Engine, Graphics, UI
Leave a comment
Progress Report: The Game of the Game
Most student projects consist of about 99% game and 1% game. What I mean by that is that we spend virtually all of our time creating the mechanical components of the game: the renderer, the models, the interaction systems, the … Continue reading
Posted in Announcement
Leave a comment